Thursday, April 12, 2018

The Templar Chapters: Wardens of the Monolith

Alternate Names: The Templar Pariah, The Templar Wardens

Those who fought against the Great Galactic Menace, when away from prying ears, will sometimes whisper of a rumor of assistance from deep in that arm of the Galaxy. The wildest intelligence reports from the Cybernetic Union which discuss looming threats against the Terminus Council, confirm these rumors. Both discuss mysterious, armored space knights seemingly unstuck from time, caricatures of the Knights of Communion from before the fall of the Alexian Empire with devastating force sword skills, powerful psychic abilities and a message for all who came to the world of Sepulcher “Go. This world is forbidden.”

The Wardens of the Monolith are real. Their massive Temple-Fortress guards Sepulcher, the ancient homeworld of the Eldoth. A fully militant order, they cut an imposing figure in their traditional armor. They often fight in perfect silence, operating in squads of two to five, and they move with psychic synchronicity, intuitively knowing one another’s plans. When roused from their quarantine of Sepulcher, they have a military fleet of carriers and fighters at their disposal; they could be powerful military allies against the Cybernetic Union, or against a returning incursion of the Great Galactic Invaders and, indeed, quietly assisted Leto Daijin’s efforts to defeat the first of such incursions.

Thursday, April 5, 2018

The Templar Chapters: The Dark Vigil

Alternate Names: The Templars Vigilant

In the heart of the Tangled Expanse, on the cusp of the riotous and exotic Dark Arm of the galaxy and the ordered and imperial galactic core, lies the former ocean world of Alhari. Upon a shallow, turquoise blue sea and abutting a the great island mountain of Alhari sprawls the canal city of Maon. Hyperspace travel to and from Alhari is easier than any other world in the Tangled Expanse, and once one reaches Alhari, the restof the Tangled Expanse is easier to reach. As such, Maon is the busiest space port of the Tangled Expanse and serves as its de facto capital. All merchants, treasure hunters and pilgrims who seek to explore and exploit the Temple Worlds of the Tangled Expanse pass through it, and enjoy its rich, colorful and riotous culture. Where money flows, so too does crime, and Maon overflows with vice, with casino barges, floating brothels, and thieves clambering the tall buildings of Maon. Despite all of its crime, however, Maon has a reputation as a safe city, free of slave traders and assassins, because even with the grip the criminal underworld of the Dark Arm has on Maon, they fear one thing in the shadows whose name they mention only in hushed whispers: the Dark Vigil.

The Dark Vigil Chapter, a remnant of the legendary Knights of Communion, are Maon’s guardians. The popular image of them depicts them either in rich, silken black robes, with a force sword belted in their sash, or as extraordinarily fit and athletic men and women bearing tattoos on their backs, shoulders and arms. They perch atop the towering buildings of Maon and watch over their city; they have hidden bases and vaults scattered throughout the city in which they hide untold treasure and the secrets of immortality. They are more than just the boogeymen of the Maon’s criminal underworld, but it secret masters, demanding a cut of all profits and dictating what may and may not happen on Maon: the casinos and brothels get a nod, slavers and assassins disappear into the night. And when those in need, be they escaped slave or orphaned child, call upon the darkness of Maon for help, the Templars Vigilant answer them.

Friday, March 30, 2018

State of the Patreon: April

Happy Easter
Psi-Wars continues to chug along.  I've personally finished Iteration 6 and started on the next iteration, but you guys will have another month before you see that.  Between that and changing jobs, I've been quite busy (as you can see from the lateness of this post), but I'm still here!

This has been a weaker month for viewership, but not an especially bad one.  More people continue to express interest in Psi-Wars, but I think the current structure of it is causing problems, but hopefully the new structure I'm working on in Iteration 7 will fix that.  You won't see that next month, but it is in the works.

What will you see next month?  Three sample Chapters of the Space Templars aka the Knights of Communion, including:

  • The Dark Vigil Chapter: the secret protectors of the Keleni Temple Worlds, the gaurdians of forbidden relics of the Cult of the Mystic Tyrant, and the secret moral enforcers of a thriving criminal empire.  Their chapter master, a mighty Tarvathim master, is slowly dying, and his successor was murdered in the canals of the bustling city of Maaon on the ocean world of Alhari.
  • The Sentries of the Monolith: A lost chapter founded by the Traitor Revalis White, these Templars guard the Eldoth homeworld of Sepulcher, ensuring that dread race never rises again to terrorize the galaxy.  Their young new chapter master seeks to initiate a crusade against the Cybernetic Union to avenge her fallen master, but factions within the chapter fret about her use of forbidden technologies and her openly heretical brother.
  • The Far Striders: These pilgrim-escorts already lurked on the rim of the Galaxy when the death throes of the Alexian Empire consumed that august order.  Now they lurk among the population, disguised as humble beggars, continuing their good work of protecting the religious from the depredations of bandits and villains, while their missing master has left them with a quest to seek the holy relics of Isa the Exile, while his presumptive heir and ally to Nova Sabine seeks to reunite the Templars and throw their strength against the Empire.
These chapters will be as detailed as the Houses of the Alliance, including major personalities, new relics, unique martial arts or styles, and details on what virtues and styles they make use of.

Last month, the most popular posts, setting aside the Primer, were:
  1. The Heterodox Virtues of True Communion: One of my favorite posts as well: the Orthodox virtues ground True Communion, but these virtues make things interesting, and provide pretty neat bonuses as well!
  2. Templar Martial Arts: You guys have been waiting for this, no doubt.  While I see the Templars as regularly using the same martial arts as the Alliance, they have their own, deeper, more powerful techniques too.  The Serene Form will likely change in the future, though.  I discovered the Reflective modifier for DR, which suggests that bolt deflection should be free, rather than requiring an action.  I'll look into that at a later time, though.
  3. The Knights of Communion and their Chapters: This is really meant more as a means of understanding how to build your own chapters, similar to how my discussion of Alliance houses was meant as a way to build your own houses.  If you liked this, you'll love the three chapters.
  4. Keleni Martial Arts: I'm not surprised that the Keleni aren't as popular as the Templars: after all, True Communion's big draw is that it lets you play not-Jedi.  The Keleni just offer a background explaining the origins of Communion and a natural, go-to group for your master atop a mountain.  Still, it's nice to see some of you exploring their kung fu.
  5. Orthodox Virtues of True Communion: Similar to Keleni martial arts, I'm not surprised that these are less popular than the Heterodox Virtues, as they're less "interesting," but nonetheless still important, and thus I'm pleased to see that you guys like them too.

Tuesday, March 27, 2018

Patreon Preview: the Eldoth

Three major alien races have defined the history of Psi-Wars; thus far, I've referred to them via placeholder names, but slowly, each has received a preview as I've worked out their details and designs: the "Communion Aliens" became the Keleni, and the "Sexy Space Vampires" became the Ranathim.  Now, the last enormously influential race, the "Monolith" get their preview as the Eldoth.

They built the first galactic empire while waging war to some ancient, galactic menace.  They shattered the Keleni temple worlds and scattered the Keleni people in their first diaspora. The terror of their rule helped coalesce the Ranathim Empire, and the Ranathim stole thanatokinesis from the Eldoth to create the Gaunt race.  Though the Ranathim broke their empire and destroyed their race, they live on, slumbering in their regeneration sarcaophogi.  Their interstellar "Deep Engine" continues to hum in strange, monolithic ruins.  The last house of the Alliance, the Tan-Shai, draw their power from ancient Eldothic secrets, and the Templar Chapter, the Sentries of the Monolith, guard the Eldothic homeworld of Sepulcher to ensure the dread race never rises again.

This preview is available to $3+ (Companion) patrons.  If you're a patron, check it out!  If not, as always, we love to have you.  Happy Patron week, and thanks for your support!

Thursday, March 22, 2018

The Knights of Communion and their Chapters

Long ago, the Knights of Communion formed the first Knightly Order of the Galaxy. The Maradonian knights that made up its ranks gave up aristocracy and the Akashic Mysteries to pursue a crusade to liberate the Temple Worlds of the Keleni. For an age, they protected those worlds, unmasked the criminal conspiracies of the Cult of the Mystic Tyrant and then fell in a war against the Alexian Empire in which they slew the last Alexian Emperor.

The Knights of Communion, or the Templars, may have fallen as an order, but they still existed. In truth, the Order had always been comprised of multiple smaller chapters, each of which served a local temple. The defeat of the Templars did not destroy the order, only scattered it and drove it underground. Many Chapters fell in the ensuing chaos, caught up in reprisals by the Cult or by last Emperor’s pogrom, but many slipped away and vanished in the shadows where they carefully watched and cultivated the growing Federation, offered their assistance secretly to the remaining temples of Communion, guarded the Temple Worlds from the shadows, and protected the lost secrets of the Templar Order.

They remain in the Galaxy to this day. Some have strayed far from their original roots and have fallen into heresy or “innovative” True Communion doctrines. Others have had to sacrifice their more knightly ways in the name of secrecy and the material means necessary to keep their orders alive. All are aware that the rise of the Emperor, the dominion of their traditional enemy, the Cult of the Mystic Tyrant, and the threat posed by the Coming Storm. All stand ready to act, stepping forth from the shadows to create a new age of prosperity and harmony, if that is what Communion will.s

Tuesday, March 20, 2018

The Temples of True Communion

Sci-fi Temple Ruins by Robert Brown
True Communion stands in a strange position, at once one of the most popular philosophies of the Galaxy, but at the same time, reviled by the elites of both Empire and Alliance; it is a closeted philosophy, one that many adhere to, but few willingly admit. Even in its heyday, True Communion had little true hierarchy: only when the Keleni Temple-Worlds had total independence and the Keleni were united as one people, one nation, beneath their royal dynasty, did True Communion begin to look like a truly united philosophy. Instead, when one seeks to find adherents of True Communion, one finds scattered communes and communities, usually of lower class individuals, who gain their spiritual guidance from a nearby temple.

A Temple represents the core of the True Communion faith for a local community; its abbot represents the highest spiritual authority that they know. True Communion builds its temples in naturally occurring “holy places,” which tend to be found in remote, uncivilized regions. There, they seek to condense that spirituality into the heart of the temple, where Eloi Fragments can form. They also gather relics and philosophical lore for any who seek them. Ultimately, the purpose of a temple is to provide a safe haven for sacred things, and a place where those who wish to learn the ways of True Communion can go and discover themselves in peace.

Despite this, most temples end up acting as a central hub of religion for the locals. Though they must travel far (or the temple must come to them, often sending priests to look out for the local faithful), people regularly bid the monks of the temple to give them blessings, knowledge, healing, guidance and to officiate their ceremonies. Thus, temples become the secret hearts of the community of the True Communion faithful.

Thursday, March 15, 2018

Templar Martial Arts

New Weapons

The Psionic Force Sword (the Resonance Sword)

When the Templars first came to the Temple Worlds of the Keleni, they brought with them the force-screen based technology of the force sword, which have a sleek, glass-like look to their blades, as they are formed from finely sharp and destructive force screens. This technology worked nothing like the Psi-Blades and Psi-Swords native to the Dark Arm of the Galaxy, with their intense light and diffuse blades. Over time, the Templars learned to combine both technologies, creating their signature blades which with a jewel-like appearance burning with an inner energy.

Treat a Resonance Sword as a Force Sword with half their normal damage, plus one die per 10 points of psionics abilities from the best single power the character has. The character may add his Talent for that power to damage, and may apply the special effect appropriate for the power currently energizing the blade from page 39 of Pyramid #3/51. A Resonance Sword has an armor divisor of 5 or the armor divisor listed in his special effect whichever is better.

A Resonance Sword must be constructed with an Eloi Fragment or a Psuedo Fragment. A Resonance Sword is double the cost of a Force Sword (that is, CF +1). Fine or Very Fine Resonance Blades do not improve damage, but instead improve the character’s Talent for the power currently empowering the blade (which also effectively increases the damage of the blade); +1 for Fine Resonance Blades, +2 for Very Fine Resonance Blades.

Wednesday, March 14, 2018

The Psionic Arts of Communion

Traditional Keleni Healing Arts (Jalteran) 5 points

King Kashekim Nedakh by DrMistyTang
Jalteran refers to a specific guild of healers within the Keleni culture, thus referring to their preferred style of healing would be like calling Western medicine “Doctoring,” but nonetheless the word has stuck around. Jalteran is the unique practice of “folk healing” that the Keleni have been practicing for centuries and has become virtually synonymous with True Communion, to the point that those who practice the art might even call the location of practice a “temple,” and those who regularly attend for treatments might refer to themselves as “Followers of Communion.” Some healers embrace this, and also hold religious services on the side or act as mentors, while genuine Communion temples will also learn Jalteran to fulfill the dual expectations of those who come to their temple.

The Keleni healing arts derive their premise from the core principle that the physical is just a manifestation of the mental; this means that the health of the body is ultimately a reflection of the health of the mind. To purge someone of an illness requires that person to at least calm their mind and find harmony between their conscious mind and the subconscious id that rules their physical manifestation.

The most common forms of treatment are meditative. The healer first diagnosis the illness and what might be causing it; such diagnoses are often abstract, but some Keleni healers are astute psychologists and can find genuine psychological issues that the patient currently suffers from. Next, the healer guides the patient through meditative exercises, teaching them to turn their eye inward and calm whatever inner turmoil they have to better improve their physical state. To facilitate this, some healers learn the art of massage and interior decoration (creating a calm space will help create a calm mind). What effects this has tends to be questionable and ultimately depend on what the GM will allow Esoteric Medicine to do: it will certainly helps heal psychic issues (such as psychic crippling) and curing diseases that are psychic in origin as well as physician would cure the physical equivalent; for physical ailments, it generally does little more than provide a +1 to HT rolls to naturally recover.

While not required to learn the Keleni healing arts, most Keleni who practice them also study the Psychic Healing power, something Keleni naturally excel at. By putting the patient in a meditative state, they have a far easier time practicing their craft and their study of esoteric, psychic principles prevent them from ruining their target’s psyche or body during delicate procedures. Their near miraculous ability to heal nearly any problem via psychic healing contributes to the belief that anyone who engages in the trappings of the Jalteran will be as effective, which has led to a reputation of quackery. Rumors also persist of Jalteran sages who can cure aging and are thus both immortal and capable of granting that immortality to others. At the GM’s discretion, this can be true! But even if it is not, the perception of its truth drives many a wealthy or powerful man to seek out the finest Jalteran physician.

Keleni practitioners of Jalteran often have the honorific suffix -alta added to their name.

Required Skills: Diagnosis, Esoteric Medicine, Meditation, Philosophy (True Communion).

Additional Psionic Skills: Aura Reading, Cure, Disease Shield

Cinematic Skills: Mental Strength, Pressure Points

Secret Psionic Skills: Life Extension

Techniques: Introspective Ceremony

Perks: Auric Squint, Healing Bond, Healing Massage, Healthy Decoration, Meditative Massage, Secret Power (Life Extension, up to level 2), Sacred Healing, Soothing Touch, Stabilizing Skill (Psychic Healing, Esoteric Medicine), Wishful Medicine,

Optional Advantages: Psychic Healing Talent, Sensitive or Empathy

Optional Disadvantages: Charitable, Disciplines of Faith (Asceticism or Mysticism), Delusion (“Holistic medicine can cure anything”), Reputation (Quack)

Optional Skills: Artist (Interior Decorating), Exorcism, Expert Skill (Psionic), Teaching, Professional Skill (Massage), Psychology

Tuesday, March 13, 2018

Traditional Keleni Martial Arts

New Weapons

The Resonance Staff

Jarael by Artpox
Ancient Keleni had long ago mastered many of the arts of psionic resonance, which allowed the wielder of a weapon or item to “attune” his psychic powers to the item. This might allow him to power the item or imbue it with an element of his own power. They called this technology “resonance,” and a resonant item has an aura, invisible to mundane senses, flowing around it.

A resonance staff is the most common application of this technology. It seems a standard staff, though it tends to be made either of a nano-tube cellulose that is “grown” for the purpose of forming a resonance staff, or made of a metallic nanocomposite. All forms have an embedded eloi fragment or a pseudo-fragment that can attune the weapon with the user. Once so attuned, the staff acts as an extension of the wielder: what the staff touches (or strikes) counts as “touched” by the user for the purpose of psionic powers. This has numerous combat applications: see the Resonance Charge ability below. Second, the aura around the weapon can be “hardened” to dissipate destructive forces. This means that energy weapons, such as force swords, can be parried without damaging the weapon, similar to the effect a neurolash-field can have on a force sword. See Resonance-Field Parry below.

Treat a Resonance Staff as a Quarterstaff, with a CF of +9 and an additional flat cost of $500 (thus a resonance quarterstaff costs $600). Add bonus damage to all strikes equal to the wielder’s best psionic talent.

The Psi-Blade

Where Keleni resonant weaponry had originally been for self-defense, with the Eldothic invasion of their homeworld, some Keleni repurposed the technology for greater lethality, so that they could murder their enemies. They created the first “psi-blades,” a technology described on page 39 of Pyramid #3/51 “Tech and Toys,” that allowed them to manifest their psychic energy as a purely destructive force.

Treat a Psi-Sword as described in the article above (with the same weight, cost, reach and other traits as a force sword) except that its damage is equal to +1d for every 10 points of appropriate psionic ability, with bonus damage equal the wielder’s talent, and with an armor divisor of 5 or the armor divisor noted in the appropriate psychic ability whichever is better.

Keleni traditionally created smaller weapons, such as the Psi-Blade, which is more comparable to a long knife than a sword. Treat Psi-Blades as using the same rules as Psi-Swords (but with the same weight, cost, reach and other traits as a force blade, from UT page 166), but its damage is +1d for every 12.5 points of appropriate psionic ability (or +2d for every 25 points) and bonus damage equal to the wielder’s talent.

Thursday, March 8, 2018

The Heterodox Virtues of True Communion

No! My heresy is just beginning!
Comprehending the fullness of True Communion lies beyond the reach of any single individual. While the three orthodox virtues capture perfectly the three paths of True Communion some among the practitioners of True Communion argue that they do not capture the totality of the virtues of True Communion or, perhaps, that they are but lesser virtues or distractions from the true virtues of Communion. The practitioners of Traditional Communion naturally have a low opinion of such attitudes and note that such heresy became rampant in the Knights of Communion shortly before their demise, but those who adhere to these heterodox Virtues seem to achieve genuine connection with True Communion in new and innovative ways!

Treat Heterodox virtues as identical to Orthodox virtues except for social attitudes. They may present a risk to the saint who adheres to them, but orthodox virtues have a similar risk in dogmatic devotion to ancient ideals. Importantly, following a Heterodox Virtue is not a violation of True Communion, nor a one-way ticket to a fallen state and becoming bound by Dark or Broken Communion.

The Knights of Communion have lost much since their fall, and the lingering chapters often only have a fragment of the original truths of Communion, and may have picked up new and innovative (or “heretical”) ideas about what true unity with Communion involves! Most such chapters have access to one or two Heterodox virtues!

Heterodox Virtues are not “invented” but “discovered,” usually through intense philosophical study and deep, meditative introspection. A GM who wishes to allow players to explore new heterodox virtues might use the invention system, with the governing skill being Philosophy; any such virtue is an Amazing “invention.”

Tuesday, March 6, 2018

The Orthodox Virtues of True Communion

A true master of Communion seems nigh divine in power, but this unstoppable power comes not from their command of Communion, but their unity with it. Its will is their will, and they are a living manifestation of Communion itself.

To achieve this level of oneness requires a deep mastery of the very nature of Communion, called virtues by the True Communion philosophy. After a student has learned to Commune with the infinite cosmic, their master begins to teach them one of the virtues of True Communion. At first, such a virtue seems limiting, requiring the student to strictly control their behavior, but eventually, as their behavior perfectly aligns with a virtue, they find that their facility with Communion grows and expands and they begin to manifest miraculous abilities within themselves. This is the source of the true power of all the great masters of Communion.

The True Communion faith has splintered under the weight of oppression. Without a singular guiding figure or doctrine, most followers of Communion turn to a local temple and a local abbot for spiritual guidance. However, each temple emphasizes its preferred facet of True Communion. Mastery of a virtue is the internal, spiritual equivalent to mastering a martial art or a powerful psionic skill: no living master of Communion has mastered every Virtue, and indeed, temples disagree as to which virtues should be mastered! As such, while all True Communion faithful accept the same basic precepts, the specifics and the depth of their devotion to particular values vary greatly. This can create conflict between temples, thus far little more than hurled accusations of heresy or dogmatic literalism, but on the other hand, some devotees to True Communion believe wisdom comes from a multitude of perspectives. Modern masters often take to wandering from temple to temple, learning the unique principles found in the scattered remnants of the faith and try to weave together a better understanding of the totality of Communion through the experience.

Tuesday, February 27, 2018

The State of the Patreon: March 2018

I find myself in a weird week, in that it's neither really February nor really March, so I think I'm going to just slink through it in confusion.  I'm also prepping to transition from one job to another, and this new job is quite demanding, so I'll have a little less time than before (I know, I already don't have much time, but we'll make this work!)

In any case, let's talk how the month went, and how I see the next month playing out.

February Retrospective

This month was all about True Communion, and it did very well.  I was on track for the best month in a long time, though readership dropped off quite a bit last week (Patreon week usually has less viewers, because a lot of readers aren't patrons and because quite a few patrons don't bother to hit this site first to log a view, because why would they?).  Still, viewer-wise, it was a very good month.  True Communion itself has been very popular; I doubt it's a surprise to learn it looks to be the most popular philosophy, but it's a not-Jedi philosophy that circles around Communion, which is a very popular concept for Psi-Wars.

The most popular posts (after the Psi-Wars primer, which always wins) were:
  1. The Beliefs of True Communion
  2. The Symbolism of True Communion
  3. True Communion: an Introduction
  4. True Communion as Esoteric Skill
  5. The Cultural Context of True Communion
I find the views very interesting, as the introduction usually tops out the views and the After Action Reports tend to be popular, but people mostly looked at the Beliefs.  What does that say? Are people into the philosophy of True Communion? Are they using it in their games?  Are there Space Templars running around that I don't know about? Interesting to speculate.

Thursday, February 22, 2018

Patreon Post: More Transcendent Principles

At the culmination of the Cult of the Mystical Tyrant, I released three "transcendent principles," visions that followers of the path of the Mystical Tyrant could attempt to enforce upon the world to grant themselves unique powers.  Since then, I've had discussions with Patrons and fans alike about additional possible Transcendent Principles, and I wanted to share a preview of two more: Acausality (which allows the manipulation of time) and Inhumanity (which allows the manipulation of the mystic himself).

This post is available to all $3+ patrons. If you're a patron, check it out!  If not, as always, I'd love to have you!

Wednesday, February 21, 2018

Patreon Post: the Cult of the Emperor

The Cult of the Mystic Tyrant has existed for millennia, though its form has changed over time from an imperial cult of a sacred king to a nihilistic philosophy to a deeply personal morality.  With the rise of the Valorian Emperor, the Cult has changed again into a movement of imposed rationality, vision and progress.  As the Valorian Emperor's fist has closed around the Galaxy, so too has he come to dominate the remnants of the Cult of the Mystic Tyrant, with only a few splinter sects still in defiance of his ideology.

Last month, my Patrons voted on the fourth Schism of the Mystical Tyrant: the Cult of the Emperor; yesterday, I gave you the results.  Today, I give you the actual cult, including how to handle it as a lens on the Cult of the Mystic Tyrant esoteric skill, what oaths it demands, what its symbolism is, and its "mask" conspiracies within the Empire.

This post is available to all Fellow Travelers ($3+, as a preview).  If you're a patron, check it out.  If not, I'd love to have you!

Tuesday, February 20, 2018

Patreon Post: The Cult of the Emperor - Poll Results

Last month, I had a poll of the last schism of the Cult of the Mystic Tyrant: The Cult of the Emperor.  Herein, you guys voted not just on what the substance of the Cult was, but who the Emperor is, who the War Hero was, and who the Emperor's Hand is.

Today, those results are revealed!  Behold the Emperor unveiled.  This Patreon Post is available to all Fellow Travellers ($3+ patrons); If you're a patron, check it out; if not, as always, I'd love to have you!

Friday, February 16, 2018

Patreon Post - the Five Elders of the Shaolin

I base my psi-wars material on numerous sources, from history to real-world philosophies and religions to legends to other sci-fi or fantasy works.  And for me, the stories of the Jedi reminded me strongly of the story of the Shaolin monastery, and this connection only strengthened the more I read up on the Shaolin monastary's history and the legends that surround it.

For psi-wars, I've borrowed numerous elements, but in particular the five shaolin elders.  I thought you, dear patron, might be interested in what I found. While it's no more than what anyone could do with a basic internet search, I find this sort of compilation provides a great deal of context to the uninitiated (like myself).  And if you share anything of my love of kung fu films, I think you'll enjoy this.  But to up the ante a little, I've explicitly discussed the psi-wars connection, and thus this document contains a little more detail on the elders of the Knights of Communion; I've also "broken up" the Shaolin Martial Art from GURPS Martial Arts into (only a few) subsidiary styles to give them greater clarity, and I've discussed how the five elders connect to other styles found in GURPS Martial Arts. Finally, I've included a new martial art, White Eyebrow Boxing.

If you're a patron, check it out! It's available to all $1+ patrons. If you're not a patron, as always, I'd be delighted to have you.

Thursday, February 15, 2018

Annara or Traditional Keleni Communion

Keleni traditionalists call Annara the pure form of Communion, the one that Keleni practiced in the past and still practice today. This may or may not be true; evidence suggests that the ancestral form of Communion gave rise to both Annara and True Communion, and that each has a piece of the original.

Annara, the Kelen word for “Communion,” (or more accurately, total unity of all things, or a sense of transcendence gained from feeling connected to all things), focuses more strictly on the natural telepathy of the Keleni people. It cultivates unity through telepathy and connection with one’s ancestors, and trains the Keleni in empathy for all beings, Alien or Keleni, sapient or animal. It also cultivates the ancient tradition of prophecy that traces its lineage back to the dawn of the Keleni faith-philosophy.

Unlike True Communion, Annara retains traditional Communion trappings, such as “folk healer” exorcisms and esoteric medicine. They also often learn Religious Rituals to better serve their community. Dogmatic traditionalists may teach their followers to fight with the resonance staff, and ancient Keleni weapon, but many also teach the force sword.

The intent focus on Keleni matters means that followers often learn a great deal about the language, history and culture of the Keleni. It also means that the religion attracts religious fanatics and xenophobic traditionalists. Many practitioners of True Communion hold Annara in awe, seeing it as the “lost half” of Communion secrets, but non-Keleni often find it difficult to win the trust of a Keleni master well enough to learn the style.

Tuesday, February 13, 2018

True Communion as Esoteric Skill

A True Communion disciple first learns to meditate. True Communion teaches that, through introspection, self-knowledge and self-discipline, one can begin to understand the world around him. They learn to listen to their own inner voice, then to their instincts, then to Communion itself. Through obedience to Communion, they can learn who they truly are, how they connect to the world, and what their true purpose is. Once one has mastered this art, the next step is to teach others. Teaching methods vary, but True Communion strongly favors teaching through example, riddles and challenges. It seeks to get the student to discover a principle for himself, rather than to simply be told something that they will soon forget, or learn only superficially. By teaching others, the student masters Communion more deeply and, more importantly, learns to connect with his own students and thus finds himself in an unbroken chain of masters and pupils extending back to the birth of True Communion.

True masters of Communion have deeply powerful meditative techniques that allow them to reach a trance-like, to empower their connection with Communion, and to even regain their psychic energy more quickly. They learn to discard their own selfish needs and, as they become more attuned to Communion, to become more attuned to their community around them and to being to understand the deepest secrets of spirituality. Those who masters the art of teaching, according to legend, have the ability to unlock the psionic potential of anyone, and can even teach those forever locked away from Communion to overcome their limitations and join the greater galactic gestalt.

The galaxy will forever associate True Communion with the Templars, and so many monasteries and temples also teach the force sword as part of True Communion. Most also teach the history of the faith, or give insight into the holy places and relics of the faith. Communion often holds that inner knowledge can come from dreams, and those who believe this teach their students to interpret their dreams.

This form of Communion is the Communion of the Templars and the one most commonly practiced across the galaxy. It is assumed to be the “default” form of True Communion.

Monday, February 12, 2018

Tinker Titan Rebel Spy: After Action Report for Session 3

Another month means another session of Tinker Titan Rebel Spy!  What happened last session?  The players finally found made planet-fall, interacted with a new faction, began to unleash the first salvo in their machinations, finally met Director Thorn and then faced the occult might of the Ash Walkers under the baleful, all-seeing gaze of the Prophet of Grist: Cog Thonis, fighting him in the shadow of the Black Pyramid.

If you want additional details, my players have written detailed summaries.  As usual, I'll be talking about the session from behind the GM's chair and as the designer of Psi-Wars itself.  I also have some advice for people who want to play Action in general.

The detailed summaries are:

Thursday, February 8, 2018

The Symbols and Rituals of True Communion


True Communion believes that depictions of the supernatural, be they idols or symbols, tend to unduly distract one from his inner journey in understanding the world. One can hold onto an idol, put his faith in that idol, and forget that the physical thing he holds is an illusion, nothing worth having faith in. Moreover, once the divine is given a face, people begin to forget its cosmic qualities and begin to overly humanize it. Thus, True Communion often, though not universally, chooses to eschew any symbolism at all.

True Communion symbolism tends to focus on things that naturally guide on to right and proper conclusions. They tend to be known by their tools and their words, rather than their great idols or symbols. Thus, the temples of True Communion tend to be remarkable bare of baroque imagery, favoring instead creating a place of profound peace and introspection, a natural place where one can lose himself in his own introspection.

This is not a strict taboo, however. The Keleni traditionalists are more likely to eschew imagery than human/alien traditions, as Traditionalists believe that True Communion and Keleni culture go hand in hand. Alien traditions, especially human traditions, feel the need to differentiate themselves from others and humans especially, caught up in their empires and factions, feel the need to have some symbol of their faith that they can point to. Even more extreme versions, such as the cults inspired by True Communion found within the Divine Masks tradition, absolutely have idols, but arguably have fallen far from what True Communion stands for.

Tuesday, February 6, 2018

The Beliefs of True Communion

  1. Everyone matters, no matter how lowborn
  2. We are defined by our connections with others.
  3. True knowledge can be found within, by listening to one’s intuition and accepting the morality one already knows in their heart.
  4. The “real” world is an illusion; only the “inner world” of thought, dream, perception and connection is “real.”
  5. All people are but facets of an infinite cosmic divinity; through introspection, we can understand the infinite cosmic and understand how it connects all people together.
  6. Virtue is found through aligning one’s self with the will of Communion, and in accepting one’s true purpose in life, one’s destiny.
  7. Time is as much an illusion as the world: there is only the Eternal Now.

Friday, February 2, 2018

Patreon Preview: the Keleni

What the Ranathim were to the Divine Masks and the Cult of the Mystical Tyrant, the Keleni are to True Communion.  This naturally telepathic and compassionate species first discovered their inherent interconnection with one another, but rejected their inherent interconnection with all other species, for the other races of the Galaxy treated them poorly.  Their heretics brought their faith and power to the other races, but the Keleni continue, scattered across the galaxy, struggling to maintain their identity and yearning for a chance to return to their temple worlds.

Today, I have a Patreon Preview of the Keleni race, for all $3+ patrons. It includes their racial template, a few power-ups, a discussion of their culture, language and a few pieces of concept art.  If you're a patron, thank you for your support, and feel free to check it out.  If you're not, I'd love to have you!

Thursday, February 1, 2018

The Cultural Context of Communion

The Origin of Communion

A race native to the same region of the Galaxy as the Ranathim, the Keleni, first discovered the phenomenon of Communion and, around it, created the philosophy of True Communion. Naturally telepathic, this race has an innate connection to one another and to their own ancestors. The origins of the idea of communion came from studying ways to deepen this connection, allowing communication across vast distances of space and time. Eventually, the Keleni discovered that they could interact with this inherent connection itself, that they could do more than just commune with one another, but that they could commune with the state of communion itself, this great unconscious gestalt that surrounded them and bound them to one another.

The Keleni had a rough history with other races. First, the great and terrifying Monolith Empire conquered them and shattered their temples and scattered them in an attempt to “cleanse” their temple-worlds. The rise of the Ranathim Empire broke the Monolith Empire, and the Ranathim allowed the Keleni to return to their worlds and rebuild their temples, but they introduced their own strange religions that they demanded the Keleni acknowledge, and they demanded slaves of the beautiful and graceful race. Whenever an Empire has arisen, the Keleni have found themselves under the boot of oppression. They became an oddity in the galaxy, an insular race often found in enclaves on alien worlds where they practiced their unique meditations and ceremonies regardless of what the prevailing ideology. Oppression only made martyrs of the Keleni faithful, or drove their faith underground, but it remained, made resilient through adversity and empowered by the legitimate enlightenment that True Communion gave them.

During their diaspora and while interacting with these great empires, the Keleni discovered that most other races lacked their innate psionic abilities and those who had innate psionic abilities, such as the Monolith or the Ranathim, were bound to entirely different, alien and dangerous forms of Communion (Broken Communion and Dark Communion respectively), leading the Keleni to conclude that their access to Communion was unique to them. Even so, other races, especially the dispossessed among the galaxy, watched the miracles worked by the Keleni with awe and wonder. Many began to treat them as sages, begging at their temples for a miracle cure, or to learn at their feet.

The debate over what to do with aliens who petitioned to join the ranks of True Communion sowed the seeds for the first true schism in True Communion. Traditionalists claimed that because only the Keleni could naturally access Communion, only the Keleni should practice it. They argued that despite the tenets of tolerance native to their faith, that all “people” should be brought into “Communion,” only fellow Keleni counted as “people.” They pointed angrily to their mistreatment at the hands of other races, to the unique Keleni bond, and to the need to protect their culture and way of life. On the other side of the debate, Keleni argued that true tolerance required patiently forgiving the sins of others. Some among them had managed to teach other aliens, such as the Ranathim, the means of Communion. They advocated strenuously that if the Keleni were a special and chosen people, then their destiny was to bring Communion to the entire Galaxy.

Wednesday, January 31, 2018

State of the Patreon: February

Happy Valentines
January is behind us.  What do I have for you, patron and reader alike, in February?

The State of the Blog

The Cult of the Mystical Tyrant has, unsurprisingly, been popular.  I'm hitting new highs since I reduced the posting schedule to 2 posts a week.  I must say, that this new posting cycle suits me well: I can hit all of my goals and keep my pace up, but the schedule will look like this for the next few months:
  • Post on Tuesday
  • Post on Thursday
  • Last week is "Patreon week"
  • Scattered Patron posts as necessary.
This is a little slower, but it allows me to give Patrons the time they really deserve, rather than treating their posts as an afterthought.

The Popular Posts (other than the Primer) this month were:
  1. The Iteration 1 Bonus Post: Evidently we have some new people digging through the old Psi-Wars material. I hope you guys enjoy it!
  2. Transcendent Paths of the Mystical Tyrant: I honestly expected the Transcendent Principles to be a bigger hit, but you guys do love paths.  I suspect the Prodigal Knight (I was inspired by a very old comment made by Ivalero here; I've noticed people really like playing "the one unique redeemed dark horse character" and the Prodigal Knight is intended to be that) is more popular than the Slave, but there's no way to be sure!
  3. TTRS Session 2: Everything Tinker Titan Rebel Spy is a hit; I suspect a lot of people like to see how Psi-Wars fits together, plus a lot of people just like reading "the story" of a session.
  4. The Martial Arts of the Mystical Tyrant: The popularity of things like this lead me to believe that people are actually using this material for something.
Honorable Mentions: Space Ghosts Revisited is in the top 10 and eclipsed the Sample Space Ghosts, which I intended to direct traffic to the former.  Seems detailed rules for running ghosts is popular!  And the True Communion introduction, after one day is in the top 10.  Introductions tend to do well in general, but you guys really like your Jedi!  I suppose that makes sense, though: True Communion as a philosophy has been with us since Iteration 4.

The State of the Patreon

Last month I gained three new Patrons, and one Patron squeezed in just in time to vote on the Emperor poll!  Thanks to everyone who joined up this month, and to everyone who has been a long-term supporter.

This wasn't the best month for engagement (August beat it; that would be the Alexian poll, I think), but it was definitely one of the best month.

I readjusted my goals this month, and some of them seem really big: the next one is "art" at 205, because based on the previous goals, this is what the current artist I have on hire runs me for pictures, but when you see them, you'll understand why.  By the end of this month, I'll have art to show you, dear patron.

The patreon schedule this month will be:
  • The Keleni: These aliens are to True Communion what the Ranathim were to the Divine Masks and the Cult of the Mystic Tyrant.  Once again, I have a conlang, a template and a cultural discussion.  This will be a preview available for $3+ patrons
  • The Shaolin: I did some homework while working on the Knights of Communion, and while there's plenty of readily gameable information on, say, the Templars, there's surprisingly little on the Shaolin monks, so I compiled my research and turned it into a document that discusses the history, styles and personalities of the Shaolin monastery.  Includes a new martial art: White Eyebrow Boxing.  This will be available for $1+ patrons.
  • (Tentative) The Cult of the Emperor Poll Results: I'm half-way finished with the poll results right now, and I've worked far enough ahead with my main posts that I'm confident I can have this finished by the last week of February (more honestly, I think I'll have it done this week, but let's manage expectations).  This will be available for $3+ patrons.
  • Art Preview: the Ranathim: I should have a male and female portrait available for you by the end of the month, so you can see where your money is going (Yes, I know we haven't hit that goal, but I can tip some of my own money into this too ;) ).  This will be available to all $3+ patrons.
There will be no poll this month.  

I'm also going to pause the previews for a few reasons.  First, right now, I'm working about one month ahead, so it's not much of a preview, and I find my patrons don't really discuss it much, and often end up discussing the topic in greater detail when the post itself drops.  The best part of this was that it forced me to write documents, but I do that as a habit now, so there's little merit in releasing half of True Communion right now.  This is just a pause, though; I think it's highly relevant once I get to revisions of material, as I can see from the playtests that there is much call for revised material.

Well, there you have it guys.  That's what January looked like, and what February will look like.  As always, I want to thank my patrons for supporting me and I hope you will continue to do so.  If you're particularly enamored of the work I've done and you want to support me, just click the link and donate.  I'd be happy to have you.  If you want to join in the discussion, you can check out the Psi-Wars channel over at Discord.

Tuesday, January 30, 2018

True Communion: An Introduction

There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. 
-The Jedi Code

Here we are at last.

The Jedi are Star Wars. While one can make the case for the importance of characters like Han Solo and Princess Leia, by the Return of the Jedi, the exploration of the Jedi and their code came to dominate the Star Wars narrative, and main characters became defined by their “force sensitivity.” The prequels told the story of the Jedi, and by Rogue One, their philosophy had morphed into the dominate religion of the Star Wars galaxy.

I’ve had a few problems with this drift, though. First, the Jedi practice, as depicted in the Star Wars movies is essentially the only religion of the setting (with an honorable mention to the Sith, though they really accept the core premises of the Jedi code, and just invert them; they are to the Jedi what Satanists are to Christians). Furthermore, the Jedi philosophy, as depicted in A New Hope is some ancient, nigh-mythical lost religion, but if you can trip over Guardians of the Whills, force sensitive philosophers and outcast Jedi in every cantina, then when Obi-Wan Kenobi explained the Force to Luke, it was more like some preist explaining Christianity to you today, rather than some martial art master explaining the lost secrets of a bygone age.

I’ve tackled the problem of “no other religion” throughout this entire philosophy series: the heroes of Psi-Wars can choose from Neo-Rationalism, the Akashic Mysteries and the Divine Masks as their driving morality and beliefs, and I’d like to think I’ve made each sufficiently compelling that someone might be willing to follow them. True Communion, then, can retain something of an exotic nature.

Two problems remain, though. First, the Jedi philosophy is, as depicted by Star Wars, one exclusively practiced by “knights,” warrior-priests. Outside of the implications of the Guardians of the Whills (we hear very little about this offshoot in Rogue One, and both of those characters are also warriors), we never get a sense of how the common man feels about the Jedi philosophy or how he might express his devotion. Do people go to temples to worship? If so, how? Does “worship” even make sense? Or is all the devotion of the Star Wars galaxy to the Jedi philosophy really a devotion to the Jedi order and the hope that these space wizard-knights will return and save them?

Which brings us to problem number two: the Jedi are thematically an ancient order of heroes with messianic elements. They saved the day long ago and will someday return to save the day again. They resemble the once and future King Arthur, or the Assassins of Assasin’s Creed or the Solar Exalted of Exalted. Thus, the Jedi Order should be dead long enough to have faded into myth, but in fact, they faded away only a generation (in the first trilogy) or two (in the latest trilogy) ago.

What we need then is a broader and more ancient order. We need to get a sense of what it means to be a practitioner of this Jedi-like philosophy without actually being a space knight. What are its priests like? Do lay people go to temples? If so, what do they do there? We also need to end the order a much longer time ago and explain what happened to them in the meantime.

We also need to integrate Communion itself into all of this. The philosophy of True Communion is not the philosophy of the Jedi for the same reasons that the Force is not Communion. True Communion is a universal, divine, psychic gestalt that contains paths, archetypes, occult elements, avatar states and world-shattering miracles. The philosophy of True Communion, then, can and should have a more distinctly religious character, and explain why a Knight of Communion is so much more powerful with Communion than, say, a devotee of the Divine Masks.

Furthermore, the core theme of True Communion must be that it is right. The base assumption of the Jedi is that their vision is correct (They are “the good guys”), and that all right-thinking individuals back them. Most psi-wars players will expect something similar in Psi-Wars, and look to True Communion as the “Right faith.” If this is so, then why doesn’t everyone worship it? And if it isn’t so, in what ways might it be wrong? How might it exploit people’s good will? How might (say) the Akashic Mysteries or the Cult of the Mystic Tyrant be more right, if the GM wishes to go in that direction?

Finally, we must understand that this is an RPG. Star Wars depicts almost all Jedi as essentially the same (all are skilled with their lightsabers; all learn the same styles; all have the Jedi Mind Trick and telekinesis and precognitive dreams and the ability to “sense” things), which is fine for a film, but players will need to express their uniqueness and differentiate themselves from one another, and explore different themes within True Communion. Ideally, one should be able to play a game with nothing but the Knights of Communion and see each player play a different character, and still have a sense that they have more they can explore.

I would like to note that unlike the other philosophies, True Communion did not spring up in this iteration, but has been quietly in the works since Iteration 4, and I’ve discussed them at length before, so if these inspirations seem familiar, that’s why.

Thursday, January 25, 2018

Patreon Special: Domen Khemet, the Ranathim Cult of Death

Last month, at the culmination of the Divine Masks, I offered my Patrons a poll to choose the fourth and last Cult of the Divine Masks: the Cult of Death.  Those poll results are in now, including Domen Khemet, a fully detailed version of the Cult, ready for play. The cult utilizes the Broken Communion miracles detailed in Tuesday's patreon post about Broken Communion ghosts.  Further, it has a unique relationship with the Cult of the Mystic Tyrant, as Anthara, the founder of the Cult of the Mystic Tyrant once swore an oath to them that the later cult broke, so be sure to check those elements out too.

This post is available to all $3+ patrons, as it represents a preview.  The Patreon Post contains a discussion of the votes and my thoughts on them, as well as the completed cult.  If you're a patron, check it out!  If you're not, as usual, I'd love to have you.  Enjoy!

Wednesday, January 24, 2018

Patreon Special: Sample Broken Communion Ghosts

Yesterday, I released a document on Broken Communion ghosts, including the means of creating your own. I want to follow this up with a few sample ghosts, in part to test how such rules work and make sure that I have all necessary pieces in place, and also to offer you, dear reader, an idea of what such ghosts might look like.  Naturally, any of these can be dropped into your Psi-Wars game, but they can also be adjusted and used in a horror or Monster Hunters game.

This is a publicly available document, available for free and it should be fairly easy to divine how these ghosts are intended to work, but if you're not yet a patron and would like a better understanding of the system behind their creation, the design document is available to all $1 patrons, and can be accessed via the link above.

If you're a patron, check it out.  If you're not a patron, you can still check it out!  And enjoy.

Tuesday, January 23, 2018

Patreon Special: Space Ghosts Revisited

Ghost Cvlt by Ramsesmelendez

When I first dove into Communion itself, I wanted to break up the simplistic duality of “good and evil” that Star Wars offered. I don’t necessarily object to “good and evil,” I just find that it can sharply limit the sort of stories GMs might want to tell or what sorts of characters people want to play. I conceived of Broken Communion as the crux of that change, as it introduced something that both “Good” and “Evil” could face off against, (the “Ugly” of “the Good, the Bad and the Ugly”), or something that could redefine “evil.” What’s worse, someone who is selfish but mostly hurts themselves, or a broken person who hurts others without meaning to? I wanted Broken Communion to offer both a terrible evil to fight, and a terrible pain to heal, creating a tension that was neither really evil, nor really good, but still a potential problem.

The core of that “problem” would be in its effects on the psionic characters who interacted with it the most. Those who wielded it would find themselves corrupted by it, and those who entered areas sacred to Broken Communion would find their psychic powers twisted by it. I also suggested that Broken Communion, unlike other forms of Communion, might “create miracles on its own.” In principle, any form of Communion might do this (Miracles “just happen” all the time), but Broken Communion seemed especially prone to doing that.

I left the details up to the GM, but the theme of “haunting” definitely arose from the ideas in Broken Communion and the nature of its miracles. Where True Communion had themes of the holy and sacred and Dark Communion had themes of fantasy-esque “cool evil,” with raging orcs and demonic seductresses and dark wizards, Broken Communion had distinctly horrific imagery. The haunted spaceship, the mass grave, or the terrifying jungle full of stalking, squamous things might all be places steeped in Broken Communion. But I left the details of this up to the GM.

I have found, though, from the feedback of my fans, that many of you don’t really like this “leave the details up to the GM” mentality. It’s rife through GURPS, especially in books that don’t really succeed, while books that make those details much more explicit, including catalog books like GURPS Magic, or campaign frameworks like GURPS Dungeon Fantasy, tend to do really well. In retrospect, this makes sense: if you knew how to do it, you would, and you could ignore any details I give you that you dislike. If you can’t, a vague suggestion is of no help, but a highly detailed discussion of how it might work helps a great deal. Thus, it’s better to favor too much detail over not enough (provided that detail doesn’t become mandatory).

Thus, I came upon the handle of ghosts.

Friday, January 19, 2018

Scoping the Competition: Star Warsiors

Clearly, I'm not the first person to think about filing the serial numbers off of Star Wars and building my own thing. I wonder, though, if Psi-Wars can ever reach the dizzying heights of Star Warsiors, with its heroic Karate Farmer, his master, Wise Puppet, and the villainous Door Ladder.  You can check out the story here (and here)

Thursday, January 18, 2018

Transcendent Principles: The Truths of the Cult of the Mystical Tyrant

The Path of the Mystic Tyrant is a path of transcendence. Those who walk that path violate the norms of the world and show that new things, never thought possible before, can be made to be true through the will of the Tyrant. This allows those who follow the path of the Mystic Tyrant to achieve unparalleled power, but at a cost.

Transcendent Powers are a new power-set available only to followers of the Cult of the Mystic Tyrant. Characters with Transcendent Master or Illuminated may freely learn or create them; other characters may use a Communion Oath to learn a transcendent power, provided a master is willing to teach it to him.

Transcendent Powers consist of the principle and the powers. The principle represents the world-view that the Tyrannical Master has imposed upon the world and represents a “category” or “container” of individual abilities, similar to how a psionic power contains numerous abilities associated with it. To gain access to a principle, a character needs an appropriate Transcendent Principle perk, after which he may gain any associated Transcendent Powers. Characters may only gain the Transcendent Principle perk if they have the Transcendent Master or Illuminated trait, or learn it from someone who does.

Transcendent Powers represent the effects of internalizing the Transcendent Principle. The character so completely believes the vision and so thoroughly changes the world with it that he is fundamentally changed. Thus, characters do not use Transcendent Powers, they have Transcendent Powers. Transcendent Principles can also grant access to new miracles, typically the miracles of Broken Communion paths, or entirely new miracles that the character may invoke.

While beyond the scope of most Psi-Wars games, the GM can allow characters with Transcendent Master or Illuminated to invent new principles and powers, using the Philosophy skill. A new principle is an Amazing invention, while a new power associated with a principle the character already knows is an Average invention.

Wednesday, January 17, 2018

Tinker Titan Rebel Spy Session 2: After Action Report

Talk. All they ever do is talk
As usual, I've had a busy month, but it's time to get back to the Imperial Psi-Wars playtest, so let's prep by talking about what happened last time.

If you haven't already seen them, two players have written their own reports:

They have more focus on what actually happened.  As usual, I will focus more on what was going on from the GM chair.

Tuesday, January 16, 2018

The Transcendent Paths of the Cult of the Mystic Tyrant

The Cult of the Mystic Tyrant excels at enforcing its will upon an entire population and upon the very physics of the world. Thus, it should come as no surprise that they can force Communion itself into the shape that they wish, and that they regularly do so to create new paths.

The Cult of the Mystic Tyrant generally creates paths to serve its own purposes: to expand its power, to shape people’s destiny in such a way that suits them, or to grant themselves desired power. However, their mastery is imperfect, and they unintentionally create a backlash of destiny that can trap them down unwanted paths, or send someone’s destiny spiraling out of their control.

A Transcendent Path works exactly as a normal path and often mix and mingle elements of other paths to create a new cohesive whole. They have prerequisites, symbols, milestones and miracles, just as any path would. The drawback of a transcendent path can be found in its symbols and its milestones.

Most Transcendent paths have not one, but two opposing paths; this reflects the superiority of “natural” paths to “artificial” paths created by the Cult of the Mystic Tyrant. Transcendent Paths also have “corrupted” milestones, which reflect unintentional milestones creeping into their design as fate is exceptionally difficult to pin down. Transcendent Paths have normal milestones, which reflect the will of its creator, and one or more “Corrupted” milestones, which reflect how Destiny sees the true fate of the path; other than the themes involved, they are identical, and either can improve the Legendary Reptutation of the path-walker, and characters who fail to fulfill the milestone they face will find themselves ejected from the path.

Some transcendent paths have more of these problems than other. The Cult of Anthara’s ill-fated experiment with the “True King” path, which was meant to weld the best of the Exiled Master with the Mystic Tyrant to create a king that was truly beloved by all and always right, failed so spectacularly that nobody studies it to this day. Nonetheless, two of the more successful paths are listed below.

Thursday, January 11, 2018

Psionic Disciplines of the Cult of the Mystic Tyrant

The Cult of the Mystic Tyrant concerns itself with more than just warfare. Beyond its mastery of Dark Communion, It requires the subtlety and majesty of Telepathy to enforce its dominion and secrecy and thus teaches many of its members in the arts of hiding their own thoughts, in controlling the thoughts of others and in ferreting out traitors and destroying them.

Tuesday, January 9, 2018

Martial Arts of the Mystical Tyrant

The Cult of the Mystic Tyrant has long made use of the Force Sword and the Psi Sword before it.  They readily adapt forceswordsmanship techniques from outside the Cult, especially the Fury Form of Domen Sonostrum and the Destructive Form of humanity.  In addition, they have two styles unique to their order.

Friday, January 5, 2018

Patreon Poll: The Cult of the Emperor

It's here!  For all of my $5+ patrons (Companions and better) I have the poll on the Cult of the Emperor.  In it, you'll get to decide on the origins of the Emperor, where he first encountered the Cult of the Mystical Tyrant, how he put his personal stamp on it, who serves him (and whom he serves), and what his name and ultimate agenda really are.  There's also additional questions about the Imperial Hand and the War Hero, the Emperor's Mentor.

If you're a Patron, check it out!  The poll will be running for one week.  I'd love to get your feedback.

Thursday, January 4, 2018

Mystical Tyrant Schisms Part 3: The Cult of Revalis White

Revalis White, a human whose original name has been lost to history, served as a Knight of Communion shortly before the fall of that illustrious order. He believed in the teachings of True Communion, but found their pacifism intolerable when confronted with the evils he found throughout the Galaxy, especially the evils committed by Lucius Alexis and the atrocities committed daily in the far reaches of the Galaxy. His elders cautioned him to practice patience and to understand what Communion had in store for him, but he and his closest companion lost patience with the Order and left. He and his companion found something on the edges of the Galaxy, and returned, calling himself Revalis White and he had clearly learned teachings of the Cult of the Mystic Tyrant. He returned as the Prodigal Knight, and helped trigger the war against the Alexian Emperor, and then betrayed the Order, though he was unable to ensure their total destruction.

Revalis White, or “Thamet Revalis” had become a transcendant master during his journeys and happily taught his new path to those who would follow him. Unlike the other Cults of the Mystic Tyrant, he held none in his thrall as a slave. In his view, all could be and should be masters. He also did not reject morality; while he rejected the strict dogma of True Communion, he still wished practice virtue as he saw fit, righting injustices when he saw them, rather than when someone allowed him to. He believed strongly in personal responsibility, even if that takes one down dark paths. He argued that the mistake of True Communion was the same as the mistake of the Mystic Tyrant in only embracing one aspect of Communion. Instead, he tried to show his followers all facets of Communion, that the whole of that experience must be embraced and understood before one could truly become a Master of all Communion.

Wednesday, January 3, 2018

Patreon Special: The Cult of the Mystic Tyrant Preview 2 and the Emperor Thus Far

I have a twofer for you today.  First, I've finished the Cult of the Mystic Tyrant, and put this up as a preview for all my fellow travelers ($3+ patrons).  This fills out the more character-focused parts of the cult, offering three psychic disciplines, two martial arts (including the Maelstrom form, a new force swordsmanship form), two new Paths unique to the Cult, and Transcendent Principles and Powers, the ways i which transcendent masters reshape Communion and the world to their whim.

Patrons ($3+) can check it out here.

Second, this Friday we'll look at the fourth schism of the Cult of the Mystic Tyrant: the Imperial Schism.  The Emperor is not just a member of the Cult but a Transcendent Master and one of its more formative philosophers on par with Satra Temos (or is he?). His presence has created a new vision of the philosophy, and exactly what that vision will be will depend on you, dear reader. This vote will be open to all Companions ($5+ patrons), but in preparation for this vote, I've released the results of the previous imperial poll as a reminder. This is available to everyone.  Patron and reader alike.

You can check it out here.

As always, Patrons, I deeply thank you for your support.  Enjoy!

Tuesday, January 2, 2018

Mystical Tyrant Schisms part 2: The Cult of Satra Temos

The Cult of Satra Temos

In the age after the Ranathim Empire died, the Ranathim philosopher Satra Temos revitalized and re-imagined the Imperial Cult as a brutally cynical philosophy and stripped it down to its core of mastery over Dark Communion. He cast aside the religious trappings of the Divine Mask and preached a doctrine of secret dominion. He opened his philosophy to all races, bringing the Ranathim together with the other denizens of the Dark Arm, such as the slavers, the Gaunt and even humanity, eventually, and united them all under a banner of Dark Communion. The Cult of Satra Temos could not restore the Ranathim Empire, but it did rule the Dark Arm of the Galaxy in secret, through its puppet conspiracies, for centuries until a shadow war with the Knights of Communion shattered its grip on power.

It may still lurk in shadows today, slowly regathering the reigns to power in the Dark Arm of the Galaxy, or tainting the intelligentsia of the Empire.

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