Thursday, July 21, 2016

A Psi-Wars Index




Welcome!  If you're here, it's because you're new to Psi-Wars and you want to know what it's about, or you're looking for a convenient way to navigate through the blog.Psi-Wars is an illustration of GURPS campaign design using a well-known property (Star Wars, in this case) as a source of inspiration.  I use the principles of creating a minimum deliverable product, and then iterating to improve the design, doing the "least possible work" to hit the next stage. That's the idea, anyway.  The result is that this is both campaign material and design journal.

If you're here for that design journal, Nemoricus has been kind enough to put together an exhaustive Table of Contents up through most of Iteration 5, so it's a work in progress, nonetheless, you can find the posts ordered for your convenience below.
But if you're here to play Psi-Wars, I've included the documents, complete as of Iteration 5, below.  They're free and you can distribute them if you wish, just give credit where credit is due.  If you're using it and you have criticisms, praise, or just want to tell me about it, I'd love to hear it.  Drop me a line at mailanka.musing(at)gmail.com.

If you're looking for a setting reference, then see the Psi-Wars Wiki. This is the most up-to-date version of the the material (several iterations later). And note that the Blog has moved
If you're a Patron or a subscriber and you're looking for a Special, or you're considering becoming a Patron and you want an idea of what it gets you, look here:
If you like what you want to see and you'd like to support me then you can find all the information necessary to support my blog here:
If you want to hang out with all the rest of your fellow Psi-Wars fans, ask questions about the lore, speculate on the final fate of Lucian Alexus, and argue about whether Templars or Tyrants are better, check out the dedicated Psi-Wars server


Preamble

Psi-Wars started with an explanation as to why I was creating a new setting, rather than converting Star Wars, and why you should do the same.

First Iteration

The First Iteration
Sir Dun Beltain 1.0
Kendra Corleoni 1.1

"Lady" Leylana Grey 1.0
Troopers 1.0
Playtest
Bonus Post

Second Iteration

Adjusting the Rules
Adjusting the Templates
Adjusting Templates Cont'd
The Commando
The Fighter Ace
The Space Knight
The Spy
Background Lenses
Dun Beltain 2.0
Kendra Corleoni 2.0
"Lady" Leylana Grey 2.0
Psi Wars Troopers 2.0
The Second Iteration - Playtest!
Iteration 2 Retrospective


Third Iteration

The Third Iteration - Technology
A Technological Setting Part 1 - FTL Travel
A Technological Setting Part 2 - General Considerations
The Gear List
Weapons and Armor
Robots
Bonus Post: Modifying Robots
Robot Templates
Spaceships!
Spaceships! - Sample Character Tobin Starlaw
Spaceships Playtest - Starhawk vs Empire-Class Dreadnought
Spaceships Playtest - Tactical Combat
Spaceships - Rewriting Spaceship Combat
Spaceships - Simplified Space Combat 1.1
Spaceships Playtest - New Ruleset
Spaceships - Revising the Revision
Spaceships — Simplified Space Combat 1.2
Spaceships Playtest - the Revision
Bonus Post: Starship Scale
Alternate Spaceships
Alternate Fighters
Alternate Corvettes
Alternate Capital Ships and Dreadnoughts
Alternate Superweapons
Miscellaneous Ships
Scavenger-Tech (and other economic concerns)
Smugglers and Stealth in Space
Technological Character Considerations
Revisiting the Templates with Technology!
Revisiting the Background Lenses with Technology!
Scavenger Template
Smuggler Template
Dun Beltain 3.0
Tobin Starlaw 2.0
Lady Leylana Grey 3.0
Jenna Skyrunner
Twee Tollaroo, Sparrial Scavenger
Kendra Corleoni 3.0
Troopers 3.0
Battle Bots 1.0
Iteration 3 Playtest
Iteration 3 Playtest Notes
Iteration 3 Retrospective


Fourth Iteration

Fourth Iteration: Cool Powers and Martial Arts
The Force as Psionic Powers
The Psionic Space Knight
The Other Side of Psi
The Mysterious Power of Psi Wars
The Force as Space Magic
The Magical Space Knight
The Other Side of Space Magic
The Secret Magic of Psi Wars
The Force of Chi
The Kung-Fu Space Knight
The Five Sides of Space Chi
The Tao of Psi Wars
The Force as Divine Favor
The Faithful Space Knight
The Other Side of Space Faith
The Faith of Psi Wars
The True Power of Psi Wars
Telepathy in Action
ESP in Action
Psychokinesis in Action
Psychic Healing in Action
Psychic Vampirism in Action
Anti-Psi in Action
A Psi-Tech Checklist
Building Communion
Building Paths
Communion
The Paths of Communion
Dark Communion
The Paths of Dark Communion
Broken Communion
The Paths of Broken Communion
Psionic Resonance and the Relics of Communion
Evaluating the New Power Framework
Psionics and the Psi-Wars Framework
Meditations on Communion
Walking the Paths of Communion
Psionic Character Considerations
Psionic Powersets
The Mystic
The Psi-Hunter
Martial Arts in Psi-Wars
Breaking Down Martial Arts
Martial Arts Breakdown: Luke vs Darth Vader in the Empire Strikes Back
Martial Arts Breakdown: Darth Maul vs Obi-Wan Kenobi and Qui-Gon Jinn
Martial Arts Breakdown: Star Wars: the Old Republic
Martial Arts Analysis: Force Swordsmanship
Martial Arts Analysis: Way of the Galaxy
Martial Arts Analysis: Ishin-Denshin
Martial Arts Analysis: Force Sword-and-Buckler Combat
Martial Arts Analysis: Breaking Down Psi-Wars Tactics
Tactical Analysis: Military Conflict
Tactical Analysis: Civilian Conflict
Tactical Analysis: Monstrous Conflict
Rewriting Combat: The Intent
Rewriting Combat: Advantages, Skills, and Techniques
Rewriting Combat: Optional Rules
Rewriting Combat: The Cheat Sheet
Designing New Martial Arts
New Styles: Force-Swordsmanship
New Styles: Force-Swordsmanship 2
Alternate Force Swords
New Styles: Military Tactics
New Styles: Outlaw Tactics
Armed Styles: The Vibro-Blade
Armed Styles: Neurolash Techniques
Unarmed Styles: Practical Techniques
Unarmed Styles: Fancy Techniques
Psionic Martial Arts
Starfighter Tactics
Building Psionic Styles
Psionic Styles
Communion Styles
Anti-Psi Styles
Martial Arts and Psionic Style Power-Sets
The Frontier Marshal (and the Bounty Hunter)
The Assassin 1.0
The Space Knight 3.0
Cybernetics
Cybernetics as Power-Set
Robots Revised
Heroism and Experience as Power-Sets
Re-Evaluating and Revising Iteration 4
Building Minions
Minions: Imperial Troopers
Commando 3.0
Fighter Ace 3.0
Alliance Troopers
Spy 4.0
Minions: Criminals
Bounty Hunter 4.0
Minions: Security Agents
Smuggler 2.0
Minions: Pirates
Alien Warriors
Combat Robots
Scavenger 2.0
Rafari, Heroic Alien Space Knight 1.1
Vesper Tane, Dark Space Knight 1.1
Novina d'Alexia, the Last Alexian Princess
New Background Lens: Sequestered
M'elena Blackheart, Alien Slave-Assassin 1.1
Assassin 2.0
Playtest 1: Rafari vs Vesper Tane
Vesper Tane, Dark Space Knight 2.0
Playtest 2: Vesper Tane vs Criminals (and M'Elana)
Playtest 3: Rafari and the Nahundi Warriors vs the Empire!
Kendra Corleoni, Escaped Slave, Felinoid Bounty Hunter
Lady Leylana Grey 4.0, Aristocratic Spy
Sir Dun Beltain 4.0, Space Knight of Humble Origins
Vesper Tane 3.0, the Ultimate Dark Space Knight
Iteration 4 - The Final Playtest
Ending Iteration 4

Fifth Iteration

Psi-Wars as a Generic Setting
"Who Gives a S**t?" A Meditation on Setting Design
Taking the War out of Psi-Wars: Saying No to Mass Combat
Putting the War back into Psi-Wars: Saying Yes to Mass Combat
Psi Wars and the Engines of War
Building the Officer: Strategy, Foresight, and shades of Mass Combat
The Officer 1.0
Psi-Wars and GURPS Social Engineering
Psi-Wars and Social Engineering 2: Social Engineering Analyzed
Socially Engineering Psi-Wars: Distancing Mechanisms
Psi-Wars Linguistics
Psi-Wars Economics: Trade, Exotic Resources, and Money
Fine Dining in Psi-Wars: Cuisine and Intoxicants
So what is there to do around here? Leisure and Art in Psi-Wars
Leisure and Art in Psi-Wars Part 2: Fun and Games
The Ways of Psi-Wars: Cultures and their values and Literature
The Philosophy (and Religion) of Psi-Wars
A Psi-Wars Cultural Checklist
Building the Con Artist and the fine art of Forgery
Pulling Rank in Psi-Wars
Designing Organizations
Status as Pulling Rank
Building the Diplomat and a Matter of Law
Planetary Environments: an Introduction
Planetary Environments: Arctic
Planetary Environments: Desert
Planetary Environments: Island/Beach
Planetary Environments: Jungle
Planetary Environments: Mountain
Planetary Terrains: Plains
Planetary Terrain: Woodlands
Planetary Terrain: Swampland
Rethinking Dreadnoughts (Patreon)
Space Monsters, Alien Beasts, and Psi-Wars
BYOSM: Bring Your Own Space Monsters: the Psi-Wars Edition
The Tiniest Space Monster: Space Disease
Space Ghost! Psionic Space Monsters in Psi-Wars
Patreon Post: Rethinking Communion
Aliens in Psi-Wars: Who they are and Where to find them
Building Aliens part 1: Concept and Theme
Building Aliens part 2: Mechanics and Templates
Building the Traders (Patreon)
Extreme Aliens!
Power-Up Previews (Patreon)
The Traders (First Draft) (Patreon)
The Traders Part 2: Culture (Patreon)
Ending Iteration 5... and Beginning Iteration 6

Sixth Iteration

A Manifesto on Setting Design
First Steps to a Setting
Hunting for Inspiration I: Better Stories than Mine
Hunting for Inspiration II: Stranger than Fiction
The History of Psi-Wars
Psi-Wars History Part 1: The History of the Empire
Psi-Wars History Part 2: The History of the Space Knight
Psi-Wars History Part 3: The Roots of Communion
A First Draft Historical Timeline (Patreon)
The Traders Poll Results (Patreon)
The Final Traders Document (Patreon)
Trader Tech (Patreon)
Designing Organizations: Overview and Empire
The Empire and Emperor (Patreon)
The Imperial Ministry and Senate
A Psi-Wars Round-Up
Building Grav Cars (Patreon)
Imperial Security
Imperial Security: Materiel
Imperial Security: Personnel
Imperial Security: Spaceships
The Security Agent (Patreon)
The Imperial Navy
Imperial Navy: Materiel
Imperial Navy: Personnel
Imperial Navy: Starships
Tactics of Imperial Security (Patreon)
Imperial Intelligence
Imperial Black Ops
Black Ops Materiel and Spaceships
Imperial Intelligence and Black Ops Personnel
The Scale of the Emprie (Patreon)
The Empire: Characters and Retrospective
Bonus Post: Tactics of the Imperial Navy
Patreon Double Trouble: the Names of Humanity and Building Imperial NPCs
The Rebel Alliance: Overview
Organizations of the Alliance: Rebel Insurgents
Insurgency Personnel Part 1: Amateur Insurgents
Insurgency Personnel Part 2: Veteran Insurgents
Insurgency Tactics
Dirty Ultra-Tech (Patreon)
Insurgency Summary and Retrospective
Rebellion of Grist (Patreon)
Tech Week Part 1: Weapons Revisited (Patreon)
Tech Week Part 2: Armor Revisited (Patreon)
Tech Week Part 3: Infotech Revisited (Patreon)
Tech Week Part 4: Explosives Revisited (Patreon)
Alliance Preview 1: Planetary Governments
The Alliance
Modular Robots (Patreon)
Rebellion of Grist Poll Results (Patreon)
Mech Mob, The Rebellion of Grist (Patreon)
The Senate of the Alliance
Planetary Governments of the Alliance
Allliance Planetary Personnel (Patreon)
Allliance Constabulary
Allliance Constabulary: Materiel
Allliance Constabulary: Personnel
Allliance Militia
Allliance Militia Materiel
Allliance Militia Personnel
Patreon Preview: The Alliance
PC Spotlight — Zander Starlane, Aristocratic Assassin
(Old) Dreadnought Playthrough
Spaceships Rewritten (Patreon)
Iteration 6 Spaceships Playtest 1: The Standard Scenario and Dreadnought v Dreadnought (Patreon)
Noble Houses as Organizations, and an Introduction
Aristocratic Regulars and Military Forces
Knightly Orders of the Alliance
Aristocratic Materiel
Aristocratic Personnel: Regular Infantry and Space Knights
The Titles of the Alliance Nobility
The Legacy of the Oracular Order: The Genetic and Psionic Heritage of Aristocracy
Knightly Force Swordsmanship
Aristocratic Culture
Kung Fu Double Trouble (Patreon)

Aliens

Alien Warriors
Aliens in Psi-Wars: Who they are and Where to find them
Building Aliens part 1: Concept and Theme
Building Aliens part 2: Mechanics and Templates
Building the Traders (Patreon)
Extreme Aliens!
The Traders (First Draft) (Patreon)
The Traders Part 2: Culture (Patreon)
The Traders Poll Results (Patreon)
The Final Traders Document (Patreon)
Trader Tech (Patreon)

Alliance

The Rebel Alliance: Overview
Organizations of the Alliance: Rebel Insurgents
Insurgency Personnel Part 1: Amateur Insurgents
Insurgency Personnel Part 2: Veteran Insurgents
Insurgency Tactics
Insurgency Summary and Retrospective
Rebellion of Grist (Patreon)
Alliance Preview 1: Planetary Governments
The Alliance
Rebellion of Grist Poll Results (Patreon)
The Senate of the Alliance
Planetary Governments of the Alliance
Allliance Planetary Personnel (Patreon)
Allliance Constabulary
Allliance Constabulary: Materiel
Allliance Constabulary: Personnel
Allliance Militia
Allliance Militia Personnel
Patreon Preview: The Alliance
Noble Houses as Organizations, and an Introduction
Aristocratic Regulars and Military Forces
Knightly Orders of the Alliance
Aristocratic Materiel
Aristocratic Personnel: Regular Infantry and Space Knights
The Titles of the Alliance Nobility
The Legacy of the Oracular Order: The Genetic and Psionic Heritage of Aristocracy
Aristocratic Culture

Character Creation

* Lenses

Background Lenses
Technological Character Considerations
Revisiting the Background Lenses with Technology!
Psionic Character Considerations
New Background Lens: Sequestered
Extreme Aliens!
The Empire: Characters and Retrospective

* Skill and Power Sets

Psi Wars: Adjusting Templates Cont'd
Psi Wars: the Gear List
Technological Character Considerations
Psionic Character Considerations
Martial Arts and Psionic Style Power-Sets
Cybernetics as Power-Set
Heroism and Experience as Power-Sets
Power-Up Previews (Patreon)
The Empire: Characters and Retrospective

* Templates

The Assassin 1.0
Assassin 2.0
Bounty Hunter Draft 2
Bounty Hunter 2.0
Bounty Hunter 3.0
Bounty Hunter 4.0
The Commando 1.0
Commando 2.0
Con Artist 1.0
Commando 3.0
Diplomat 1.0
The Fighter Ace 1.0
Fighter Ace 2.0
Fighter Ace 3.0
Frontier Marshal 1.0
The Mystic 1.0
The Officer 1.0
Psi-Hunter 1.0
Reptoid
Scavenger Template 1.0
Scavenger 2.0
The Security Agent (Patreon)
Smuggler Template 1.0
Smuggler 2.0
The Space Knight 1.0
Space Knight 2.0
The Space Knight 3.0
The Spy 1.0
Spy 2.0
Spy 4.0

Combat

Martial Arts Analysis: Breaking Down Psi-Wars Tactics
Rewriting Combat: The Intent
Rewriting Combat: Advantages, Skills, and Techniques
Rewriting Combat: Optional Rules
Rewriting Combat: The Cheat Sheet
New Styles: Military Tactics

Communion

Building Communion
Building Paths
Communion
The Paths of Communion
Dark Communion
The Paths of Dark Communion
Broken Communion
The Paths of Broken Communion
Psionic Resonance and the Relics of Communion
Evaluating the New Power Framework
Meditations on Communion
Walking the Paths of Communion
Communion Styles
Martial Arts and Psionic Style Power-Sets
Space Ghost! Psionic Space Monsters in Psi-Wars
Patreon Post: Rethinking Communion

Community Polling

Building the Traders (Patreon)
The Traders Part 2: Culture (Patreon)
The Traders Poll Results (Patreon)
The Empire and Emperor (Patreon)
Rebellion of Grist (Patreon)

Culture, Society, and Social Interactions

Psi-Wars and GURPS Social Engineering
Psi-Wars and Social Engineering 2: Social Engineering Analyzed
Socially Engineering Psi-Wars: Distancing Mechanisms
Psi-Wars Linguistics
Fine Dining in Psi-Wars: Cuisine and Intoxicants
So what is there to do around here? Leisure and Art in Psi-Wars
Leisure and Art in Psi-Wars Part 2: Fun and Games
The Ways of Psi-Wars: Cultures and their values and Literature
The Philosophy (and Religion) of Psi-Wars
A Psi-Wars Cultural Checklist
Building the Con Artist and the fine art of Forgery
Status as Pulling Rank
Building the Diplomat and a Matter of Law
Aristocratic Culture

Cybernetics

Cybernetics
Cybernetics as Power-Set

Economics

Psi-Wars Economics: Trade, Exotic Resources, and Money

The Empire

Building Minions
Imperial Troopers 1.0
Imperial Troopers 2.0
Imperial Troopers 3.0
Minions: Imperial Troopers
Psi-Wars History Part 1: The History of the Empire
Designing Organizations: Overview and Empire
The Empire and Emperor (Patreon)
The Imperial Ministry and Senate
Imperial Security
Imperial Security: Materiel
Imperial Security: Personnel
Imperial Security: Spaceships
The Imperial Navy
Imperial Navy: Materiel
Imperial Navy: Personnel
Imperial Navy: Starships
Tactics of the Imperial Navy (Patreon)
Tactics of Imperial Security (Patreon)
Imperial Intelligence
Imperial Black Ops
Imperial Intelligence and Black Ops Personnel
Black Ops Materiel and Spaceships
The Scale of the Emprie (Patreon)
The Empire: Characters and Retrospective
Patreon Double Trouble: the Names of Humanity and Building Imperial NPCs

External Links

A Psi-Wars Round-Up

History

This History of Psi-Wars
Psi-Wars History Part 1: The History of the Empire
Psi-Wars History Part 2: The History of the Space Knight
Psi-Wars History Part 3: The Roots of Communion
A First Draft Historical Timeline (Patreon)
The Legacy of the Oracular Order: The Genetic and Psionic Heritage of Aristocracy

Knightly Orders

Knightly Orders of the Alliance

Martial Arts

Martial Arts in Psi-Wars
Breaking Down Martial Arts
Martial Arts Breakdown: Luke vs Darth Vader in the Empire Strikes Back
Martial Arts Breakdown: Darth Maul vs Obi-Wan Kenobi and Qui-Gon Jinn
Martial Arts Breakdown: Star Wars: the Old Republic
Martial Arts Analysis: Understanding GURPS
Martial Arts Analysis: Force Swordsmanship
Martial Arts Analysis: Way of the Galaxy
Martial Arts Analysis: Ishin-Denshin
Martial Arts Analysis: Force Sword-and-Buckler Combat
Martial Arts Analysis: Breaking Down Psi-Wars Tactics
Designing New Martial Arts
New Styles: Force-Swordsmanship
New Styles: Force-Swordsmanship 2
New Styles: Military Tactics
New Styles: Outlaw Tactics
Armed Styles: The Vibro-Blade
Armed Styles: Neurolash Techniques
Unarmed Styles: Practical Techniques
Unarmed Styles: Fancy Techniques
Psionic Martial Arts
Martial Arts and Psionic Style Power-Sets

Mass Combat

Taking the War out of Psi-Wars: Saying No to Mass Combat
Putting the War back into Psi-Wars: Saying Yes to Mass Combat
Building the Officer: Strategy, Foresight, and shades of Mass Combat

Minions and Personnel

Building Minions
Imperial Troopers 1.0
Imperial Troopers 2.0
Imperial Troopers 3.0
Minions: Imperial Troopers
Alliance Troopers
Minions: Criminals
Minions: Security Agents
Minions: Pirates
Alien Warriors
Battle Bots 1.0
Combat Robots
Imperial Security: Personnel
Imperial Navy: Personnel
Imperial Intelligence and Black Ops Personnel
Insurgency Personnel Part 1: Amateur Insurgents
Insurgency Personnel Part 2: Veteran Insurgents
Allliance Planetary Personnel (Patreon)
Allliance Constabulary: Personnel
Allliance Militia Personnel
Aristocratic Personnel: Regular Infantry and Space Knights

Miscellaneous

The Tiniest Space Monster: Space Disease

Organizations and Pulling Rank

Pulling Rank in Psi-Wars
Designing Organizations
Status as Pulling Rank
Designing Organizations: Overview and Empire
The Imperial Ministry and Senate
Imperial Security
The Imperial Navy
Imperial Intelligence
Imperial Black Ops
Organizations of the Alliance: Rebel Insurgents
Alliance Preview 1: Planetary Governments
The Senate of the Alliance
Planetary Governments of the Alliance
Allliance Constabulary
Allliance Militia
Noble Houses as Organizations, and an Introduction
Aristocratic Regulars and Military Forces
Knightly Orders of the Alliance

Planetary Environments

Planetary Environments: an Introduction
Planetary Environments: Arctic
Planetary Environments: Desert
Planetary Environments: Island/Beach
Planetary Environments: Jungle
Planetary Environments: Mountain
Planetary Terrains: Plains
Planetary Terrain: Woodlands
Planetary Terrain: Swampland

Playtests

The First Iteration Playtest
The Second Iteration - Playtest!
Spaceships Playtest - Starhawk vs Typhoon
Spaceships Playtest - Starhawk vs Empire-Class Dreadnought
Spaceships Playtest - Tactical Combat
Spaceships Playtest - New Ruleset
Spaceships Playtest - the Revision
Iteration 3 Playtest
Iteration 3 Playtest Notes
Iteration 4 Playtest 1: Rafari vs Vesper Tane
Iteration 4 Playtest 2: Vesper Tane vs Criminals (and M'Elana)
Iteration 4 Playtest 3: Rafari and the Nahundi Warriors vs the Empire!
Iteration 4 - The Final Playtest
(Old) Dreadnought Playthrough

Powers Discussion

* Psionics

The Force as Psionic Powers
The Psionic Space Knight
The Other Side of Psi
The Mysterious Power of Psi Wars

* Magic

The Force as Space Magic
The Magical Space Knight
The Other Side of Space Magic
The Secret Magic of Psi Wars

* Chi

The Force of Chi
The Kung-Fu Space Knight
The Five Sides of Space Chi
The Tao of Psi Wars

* Divine Favor

The Force as Divine Favor
The Faithful Space Knight
The Other Side of Space Faith
The Faith of Psi Wars

* Final Analysis

The True Power of Psi Wars

Psionics

The Force as Psionic Powers
The Psionic Space Knight
The Other Side of Psi
The Mysterious Power of Psi Wars
Telepathy in Action
ESP in Action
Psychokinesis in Action
Ergokinesis in Action
Psychic Healing in Action
Psychic Vampirism in Action
Anti-Psi in Action
A Psi-Tech Checklist
Psionic Resonance and the Relics of Communion
Evaluating the New Power Framework
Psionics and the Psi-Wars Framework
Psionic Character Considerations
Psionic Powersets
Psionic Martial Arts
Building Psionic Styles
Psionic Styles
Anti-Psi Styles
Martial Arts and Psionic Style Power-Sets

Robots

Robots
Bonus Post: Modifying Robots
Robot Templates
Battle Bots 1.0
Tactical Analysis: Monstrous Conflict
Robots Revised
Combat Robots
Modular Robots (Patreon)

Sample Characters

Jenna Skyrunner (Smuggler)
Kendra Corleoni 1.1 (Bounty Hunter)
Kendra Corleoni 2.0 (Bounty Hunter)
Kendra Corleoni 3.0
Kendra Corleoni, Escaped Slave, Felinoid Bounty Hunter 4.0
"Lady" Leylana Grey 1.0 (Spy)
"Lady" Leylana Grey 2.0 (Spy)
Lady Leylana Grey 3.0 (Spy)
Lady Leylana Grey 4.0, Aristocratic Spy
M'elena Blackheart, Alien Slave-Assassin 1.1
Novina d'Alexia, the Last Alexian Princess (Mystic, Communion Priestess
Rafari, Heroic Alien Space Knight 1.1
Rafari 2.1 (Alien Space Knight)
Sir Dun Beltain 1.0 (Space Knight)
Dun Beltain 2.0 (Space Knight)
Sir Dun Beltain 3.0 (Space Knight)
Sir Dun Beltain 4.0, Space Knight of Humble Origins
PC Spotlight — Zander Starlane, Aristocratic Assassin
Tobin Starlaw (Ace Pilot)
Tobin Starlaw 2.0 (Ace Pilot)
Twee Tollaroo, Sparrial Scavenger
Vesper Tane, Dark Space Knight 1.1
Vesper Tane, Dark Space Knight 2.0
Vesper Tane 3.0, the Ultimate Dark Space Knight

Space Monsters

Space Monsters, Alien Beasts, and Psi-Wars
BYOSM: Bring Your Own Space Monsters: the Psi-Wars Edition
Space Ghost! Psionic Space Monsters in Psi-Wars

Spaceships and Space Travel

A Technological Setting Part 1 — FTL Travel
Spaceships!
Spaceships! - Sample Character Tobin Starlaw
Spaceships Playtest - Starhawk vs Typhoon
Spaceships Playtest - Starhawk vs Empire-Class Dreadnought
Spaceships Playtest - Tactical Combat
Spaceships - Rewriting Spaceship Combat
Spaceships - Simplified Space Combat 1.1
Spaceships Playtest - New Ruleset
Spaceships - Revising the Revision
Spaceships — Simplified Space Combat 1.2
Spaceships Playtest - the Revision
Bonus Post: Starship Scale
Alternate Spaceships
Alternate Fighters
Alternate Corvettes
Alternate Capital Ships and Dreadnoughts
Alternate Superweapons
Miscellaneous Ships
Smugglers and Stealth in Space
Starfighter Tactics
Rethinking Dreadnoughts (Patreon)
Imperial Security: Spaceships
Imperial Navy: Starships
Black Ops Materiel and Spaceships
(Old) Dreadnought Playthrough
Spaceships Rewritten (Patreon)
Iteration 6 Spaceships Playtest 1: The Standard Scenario and Dreadnought v Dreadnought (Patreon)

Styles

Martial Arts Analysis: Force Swordsmanship
Martial Arts Analysis: Way of the Galaxy
Martial Arts Analysis: Ishin-Denshin
Martial Arts Analysis: Force Sword-and-Buckler Combat
New Styles: Force-Swordsmanship
New Styles: Force-Swordsmanship 2
New Styles: Military Tactics
New Styles: Outlaw Tactics
Armed Styles: The Vibro-Blade
Armed Styles: Neurolash Techniques
Unarmed Styles: Practical Techniques
Unarmed Styles: Fancy Techniques
Psionic Martial Arts
Building Psionic Styles
Psionic Styles
Communion Styles
Anti-Psi Styles
Knightly Force Swordsmanship
Kung Fu Double Trouble (Patreon)

Tactical Analysis

Tactical Analysis: Military Conflict
Tactical Analysis: Civilian Conflict
Tactical Analysis: Monstrous Conflict
Tactics of Imperial Security (Patreon)
Bonus Post: Tactics of the Imperial Navy
Insurgency Tactics

Technology

The Third Iteration - Technology
A Technological Setting Part 1 - FTL Travel
A Technological Setting Part 2 - General Considerations
The Gear List
Scavenger-Tech (and other economic concerns)
A Psi-Tech Checklist
Trader Tech (Patreon)
Dirty Ultra-Tech (Patreon)
Tech Week Part 1: Weapons Revisited (Patreon)
Tech Week Part 2: Armor Revisited (Patreon)
Tech Week Part 3: Infotech Revisited (Patreon)
Tech Week Part 4: Explosives Revisited (Patreon)

Vehicles

Psi Wars and the Engines of War
Building Grav Cars (Patreon)
Imperial Security: Materiel

Weapons and Armor

Psi Wars - Weapons and Armor
Alternate Force Swords
Armed Styles: Neurolash Techniques
Imperial Security: Materiel
Imperial Navy: Materiel
Black Ops Materiel and Spaceships
Tech Week Part 1: Weapons Revisited (Patreon)
Tech Week Part 2: Armor Revisited (Patreon)
Tech Week Part 4: Explosives Revisited (Patreon)
Allliance Constabulary: Materiel
Allliance Militia Materiel
Aristocratic Materiel

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